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Your first animation

In about ten minutes you will draw a ball, send it across the stage with a tween, ease its motion, and export a video. Each step links to the page that covers it in depth.

Try it in Phoenix

This page is also a lesson inside Phoenix: choose Help › Tutorials... and start Your first animation, and Phoenix points at each control as you go. See Interactive tutorials.

1. Create a document

  1. Choose File › New... (Ctrl+N), or pick a size on the start screen.
  2. Under Character Animation, click HD (1280×720 at 24 frames per second), then Create.

The white rectangle in the middle of the window is the stage: whatever is on it ends up in your video. Everything else is the workspace.

2. Draw a ball

  1. Press O to pick the Oval tool.
  2. In the Tools panel, click the fill swatch and choose a bright color. To draw the ball without an outline, uncheck Stroke under Color and Style on the Properties panel's Tool tab.
  3. Hold Shift and drag near the left edge of the stage to draw a circle.
Tip

Hold Alt as well to draw the circle outward from where you first pressed.

3. Turn the ball into a symbol

Tweens move whole objects, so the ball needs to become a symbol.

  1. Press V for the Selection tool and double-click the ball, which selects its fill and its outline together.
  2. Press F8. In Convert to Symbol, name it Ball, set Type to Graphic, and click OK. Phoenix remembers the type you choose for next time.

The ball is now an instance of the Ball symbol, and the symbol is listed in the Library.

Convert to Symbol dialog with a name field, a type list and a 3 by 3 registration grid
Convert to Symbol (F8).

4. Add a second keyframe

  1. In the timeline, click the cell under frame 24 on the ball's layer.
  2. Press F6 to insert a keyframe. The frames between 1 and 24 fill in gray, showing that the ball is held across them.
  3. With the playhead still on frame 24, drag the ball to the right side of the stage.

5. Tween between the keyframes

  1. Right-click any frame between 1 and 24 and choose Classic Tween. The span turns lilac with an arrow, which means Phoenix is calculating the in-between frames for you.
  2. Press Enter to play. Press it again to stop.
Timeline rows with lilac classic tween spans, each ending in a keyframe
Classic tween spans in the timeline: a keyframe at each end and an arrow between.
Timeline rows with lilac classic tween spans, each ending in a keyframe
A classic tween shows as a lilac span with an arrow, from one keyframe to the next.

6. Ease the motion

Real objects speed up and slow down. Click a frame inside the tween, then on the Properties panel's Frame tab, open the Ease list and choose an In Out preset. Play again and the ball now starts gently and settles into place. See Easing for all the presets and the custom curve editor.

7. Check it with onion skinning

Turn on onion skinning with the button next to the transport controls in the timeline header, or Alt+Shift+O. The frames before the playhead show in blue and the frames after it in green, so you can see the spacing of the ball's motion at a glance.

A spinning square shown with faint copies of earlier frames in blue and later frames in green
Onion skinning: the frames before the playhead in blue, those after in green.

8. Save and export

  1. Choose File › Save (Ctrl+S). New documents save as Phoenix documents (.phx) unless you choose another format under File › Default Save Format. To share it as an FLA file, use File › Save As... and choose FLA.
  2. Choose File › Export › Export Movie..., set Format to Video and Codec to H.264 (MP4), and click Export.

Phoenix encodes the video itself, with the copy of ffmpeg that comes with it. See Exporting for GIF, PNG sequences and the other formats.

Export Movie dialog with format, codec, file, size, frame range, options, area, GIF colors, SVG options, layers and scenes
File › Export › Export Movie.

Where to go next